Saturday, 7 April 2012

Been working on the spine this week, basically laid out some markers as before, then created a multi bone spine, which is led buy a spline cure bound to another set of bones. 

The skin follows the hundred bones but the animator only has to use three, which means easy animating and more fluid movement and deformations in the spine.


All orientations must be correct for this to work.

The spline curve bound to another set of bones, this means moving the 3 large simple bones moves the hundred small bones, but the smaller bones move with a smoother curve. 

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